- 1
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Edwards, R.:
The provisional glossary (2004)
http://www.indie-rpgs.com/_articles/glossary.html.
- 2
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Montola, M.:
Role-playing as interactive construction of subjective diegesis.
In Gade, M., Thorup, L., Sander, M., eds.: As Larp Grows Up --
Theory and Methods in Larp.
Projektgruppen KP03 (2003) 34-39
http://www.laivforum.dk/kp03_book/thats_larp/construction_of_diegesis.pdf.
- 3
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Hakkarainen, H., Stenros, J.:
The meilahti school: Thoughts on role-playing.
In Gade, M., Thorup, L., Sander, M., eds.: As Larp Grows Up --
Theory and Methods in Larp.
Projektgruppen KP03 (2003) 54-63
http://www.laivforum.dk/kp03_book/thats_larp/meilahti_school.pdf.
- 4
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Laws, R.:
Rune.
Atlas Games (2001)
- 5
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Tweet, J., Cook, M., Williams, S.:
Dungeons & Dragons Player's Handbook.
Wizards of the Coast (2003)
- 6
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Pohjola, M.:
Autonomous identities -- immersion as a tool for exploring,
empowering and emancipating identities.
In Montola, M., Stenros, J., eds.: Beyond Role and Play -- Tools,
Toys and Theory for Harnessing the Imagination.
Ropecon ry (2004) 81-96 http://www.ropecon.fi/brap/.
- 7
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Edwards, R.:
Sorcerer.
Adept Press (2001)
- 8
-
Czege, P.:
My Life With Master.
Half Meme Press (2003)
- 9
-
Walton, J.:
The fine art of roleplaying, part 9: Conclusions (2004)
http://www.rpg.net/news+reviews/columns/fineart18jun04.html.
- 10
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Gade, M., Thorup, L., Sander, M., eds.:
As Larp Grows Up -- Theory and Methods in Larp.
Projektgruppen KP03 (2003) http://www.laivforum.dk/kp03_book/.
- 11
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Montola, M., Stenros, J., eds.:
Beyond Role and Play -- Tools, Toys and Theory for Harnessing the
Imagination.
Ropecon ry (2004) http://www.ropecon.fi/brap/.
- 12
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Gerge, T.:
Temporary utopias -- the political reality of fiction.
In Montola, M., Stenros, J., eds.: Beyond Role and Play -- Tools,
Toys and Theory for Harnessing the Imagination.
Ropecon ry (2004) 209-217 http://www.ropecon.fi/brap/.
- 13
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Wieslander, E.:
Rules of engagement.
In Montola, M., Stenros, J., eds.: Beyond Role and Play -- Tools,
Toys and Theory for Harnessing the Imagination.
Ropecon ry (2004) 181-186 http://www.ropecon.fi/brap/.
- 14
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Pohjola, M.:
The manifesto of the turku school.
In Gade, M., Thorup, L., Sander, M., eds.: As Larp Grows Up --
Theory and Methods in Larp.
Projektgruppen KP03 (2003) 34-39
http://www.laivforum.dk/kp03_book/classics/turku.pdf.
- 15
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Pohjola, M.:
The larper's vow of chastity - Turku 1999.
In Gade, M., Thorup, L., Sander, M., eds.: As Larp Grows Up --
Theory and Methods in Larp.
Projektgruppen KP03 (2003) 40-41
http://www.laivforum.dk/kp03_book/classics/turku.pdf.
- 16
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Carl, J., Heinig, J., Woodworth, P.:
Laws of the Night, Revised Ed. (Mind's Eye Theatre).
White Wolf Publishing (1999)
http://www.white-wolf.com/Images/CompleteBooks/METquickstart.pdf.
- 17
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Woodworth, P.:
In the mind's eye.
White Wolf Quarterly (2004) 12-13
http://download.white-wolf.com/download/download.php?file_id=163.
- 18
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Snyder, M.:
Dust Devils.
Chimera Creations (2002)
- 19
-
Baker, V.:
Dogs in the Vineyard.
Lumpley Games (2004)
- 20
-
Kim, J.H.:
The threefold model FAQ (2003)
http://www.darkshire.net/ jhkim/rpg/theory/threefold/faq_v1.html.
- 21
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Bockman, P.:
The three way model -- revision of the threefold model.
In Gade, M., Thorup, L., Sander, M., eds.: As Larp Grows Up --
Theory and Methods in Larp.
Projektgruppen KP03 (2003) 12-17
http://www.darkshire.net/ jhkim/rpg/theory/threefold/faq_larp.html.
- 22
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Edwards, R.:
GNS and other matters of role-playing theory (2001)
http://www.indie-rpgs.com/articles/1/.
- 23
-
Jester, S.:
All you need to know about GEN (2001)
http://www.darkshire.net/ jhkim/rpg/theory/threefold/GEN01.html.
- 24
-
Laws, R.:
Robin's Laws of Good Game Mastering.
Steve Jackson Games (2002)
- 25
-
Edwards, R.:
The whole model -- this is it (2003)
http://www.indie-rpgs.com/viewtopic.php?t=8655.
- 26
-
Hols, L.D.:
Channel theory I-IV (2003) http://www.carrollsweb.com/crkdface/.
- 27
-
Blacow, G.:
Aspects of adventure gaming.
Different Worlds (1980) 36-39
- 28
-
Hols, L.D.:
A critique of the threefold (2003)
http://www.carrollsweb.com/crkdface/3foldcrit.html.
Eetu Mäkelä
2005-03-02