part of the material on The Process Model of Role-Playing.

Prelude: The following article is written in an academic tone to be concise, precise and definitive. Further explanatory articles of a lighter tone are planned.

Note: Due to unfortunate mishaps in the editorial process, the article as printed in "Dissecting Larp - Collected papers for Knutepunkt 2005" is a pre-review version. This final version of the article has numerous useful clarifications and corrections.

The Process Model of Role-Playing

Eetu Mäkelä, Sampo Koistinen, Mikko Siukola and Sanni Turunen

Abstract

This paper presents the Process Model of Role-Playing. The model provides concepts to describe and analyze role-playing sessions, to describe role-playing preferences, as well as to plan and convey visions of future role-playing sessions and campaigns. The core idea of the model is to look at role-playing as a set of interacting processes, distinct aspects of the act of role-playing that go on over a period of time. On top of this, a model is built that identifies the various processes, as well as the end results of role-playing, the individual methods used, and the interactions of all these components.

Keywords: process models, role-playing, role-playing styles, models of role-playing, role-playing analysis

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After reading the article, you are advised to also check out the section on errata, additional explanations and responses to critique.

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Historical PDF:
Eetu Mäkelä,
eetu.makela@iki.fi